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in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/feed.php on line 173: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3906) [phpBB Debug] PHP Warning: in file [ROOT]/feed.php on line 174: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3906) Skyline ForumsSkyline Game Engine Community Forums2017-12-24T19:23:29+01:00https://forum.aurasoft-skyline.co.uk/feed.php?f=64&t=21752017-12-24T19:23:29+01:002017-12-24T19:23:29+01:00https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2175&p=11814#p11814Statistics: Posted by SpiderMack — 24 Dec 2017, 19:23
]]>2017-12-24T13:36:56+01:002017-12-24T13:36:56+01:00https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2175&p=11807#p11807 Navmesh.zip
I tested this on 32bit and DX11 and it is working fine... It should give you a good enough starting point to get going
Statistics: Posted by SolarPortal — 24 Dec 2017, 13:36
]]>2017-12-24T13:12:18+01:002017-12-24T13:12:18+01:00https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2175&p=11803#p11803Statistics: Posted by SolarPortal — 24 Dec 2017, 13:12
]]>2017-12-23T22:32:44+01:002017-12-23T22:32:44+01:00https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2175&p=11790#p11790 Perhaps it's better this way as you don't need a character controller when you use navmesh usually, instead a simple capsule physics collider is lot more appropriate and enough.
Statistics: Posted by SpiderMack — 23 Dec 2017, 22:32
]]>2017-12-17T18:00:34+01:002017-12-17T18:00:34+01:00https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2175&p=11769#p11769 i found at Y = -1 on the SCC offset; the character did rotate a bit but followed the navmesh agent to the players position on my earlier tests with the code you provided, placed onto a zombie with SCC and microscript. The player was the robot mesh from models > Characters folder.
Statistics: Posted by SolarPortal — 17 Dec 2017, 18:00
]]>2017-12-17T17:13:21+01:002017-12-17T17:13:21+01:00https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2175&p=11767#p11767 I changed it to a sphere physic rigidbody and it works, the characters follows navmesh.
Statistics: Posted by SpiderMack — 17 Dec 2017, 17:13
]]>2017-12-17T15:01:29+01:002017-12-17T15:01:29+01:00https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2175&p=11765#p11765Statistics: Posted by SolarPortal — 17 Dec 2017, 15:01
]]>2017-12-17T14:26:35+01:002017-12-17T14:26:35+01:00https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2175&p=11763#p11763Statistics: Posted by SpiderMack — 17 Dec 2017, 14:26
]]>2017-12-17T12:53:24+01:002017-12-17T12:53:24+01:00https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2175&p=11761#p11761Statistics: Posted by SolarPortal — 17 Dec 2017, 12:53
]]>2017-12-16T23:35:04+01:002017-12-16T23:35:04+01:00https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2175&p=11758#p11758Statistics: Posted by SpiderMack — 16 Dec 2017, 23:35
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