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Skyline Forums Skyline Game Engine Community Forums 2017-12-24T19:23:29+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=64&t=2175 2017-12-24T19:23:29+01:00 2017-12-24T19:23:29+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2175&p=11814#p11814 <![CDATA[Re: Navmesh Lua bug]]> Statistics: Posted by SpiderMack — 24 Dec 2017, 19:23


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2017-12-24T13:36:56+01:00 2017-12-24T13:36:56+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2175&p=11807#p11807 <![CDATA[Re: Navmesh Lua bug]]>
Navmesh.zip

I tested this on 32bit and DX11 and it is working fine... It should give you a good enough starting point to get going :)

Statistics: Posted by SolarPortal — 24 Dec 2017, 13:36


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2017-12-24T13:12:18+01:00 2017-12-24T13:12:18+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2175&p=11803#p11803 <![CDATA[Re: Navmesh Lua bug]]> Statistics: Posted by SolarPortal — 24 Dec 2017, 13:12


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2017-12-23T22:32:44+01:00 2017-12-23T22:32:44+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2175&p=11790#p11790 <![CDATA[Re: Navmesh Lua bug]]>
Perhaps it's better this way as you don't need a character controller when you use navmesh usually, instead a simple capsule physics collider is lot more appropriate and enough.

Statistics: Posted by SpiderMack — 23 Dec 2017, 22:32


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2017-12-17T18:00:34+01:00 2017-12-17T18:00:34+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2175&p=11769#p11769 <![CDATA[Re: Navmesh Lua bug]]>
i found at Y = -1 on the SCC offset; the character did rotate a bit but followed the navmesh agent to the players position on my earlier tests with the code you provided, placed onto a zombie with SCC and microscript. The player was the robot mesh from models > Characters folder.

Statistics: Posted by SolarPortal — 17 Dec 2017, 18:00


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2017-12-17T17:13:21+01:00 2017-12-17T17:13:21+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2175&p=11767#p11767 <![CDATA[Re: Navmesh Lua bug]]>
I changed it to a sphere physic rigidbody and it works, the characters follows navmesh.

Statistics: Posted by SpiderMack — 17 Dec 2017, 17:13


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2017-12-17T15:01:29+01:00 2017-12-17T15:01:29+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2175&p=11765#p11765 <![CDATA[Re: Navmesh Lua bug]]> Statistics: Posted by SolarPortal — 17 Dec 2017, 15:01


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2017-12-17T14:26:35+01:00 2017-12-17T14:26:35+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2175&p=11763#p11763 <![CDATA[Re: Navmesh Lua bug]]> Statistics: Posted by SpiderMack — 17 Dec 2017, 14:26


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2017-12-17T12:53:24+01:00 2017-12-17T12:53:24+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2175&p=11761#p11761 <![CDATA[Re: Navmesh Lua bug]]> Statistics: Posted by SolarPortal — 17 Dec 2017, 12:53


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2017-12-16T23:35:04+01:00 2017-12-16T23:35:04+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2175&p=11758#p11758 <![CDATA[Navmesh Lua bug]]> Statistics: Posted by SpiderMack — 16 Dec 2017, 23:35


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