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Skyline Forums Skyline Game Engine Community Forums 2015-11-01T20:18:28+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=65&t=1402 2015-11-01T20:18:28+01:00 2015-11-01T20:18:28+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1402&p=7191#p7191 <![CDATA[Re: Loading scene crash 64bit]]>
This is not the case on your versions, false alarm hehe :oops: :P

Statistics: Posted by SolarPortal — 01 Nov 2015, 20:18


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2015-11-01T19:17:18+01:00 2015-11-01T19:17:18+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1402&p=7189#p7189 <![CDATA[Re: Loading scene crash 64bit]]>
The new version of ogre3d we have used for skyline now wants terrains to be part of the resources.

So for now to simply get around the fault until the next update, go to asset manager > locate your scene files > add the folder to resources. It is the *.ter in question that needs to be apart of the resources. I am building it now to make it automatic :)

Statistics: Posted by SolarPortal — 01 Nov 2015, 19:17


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2015-11-01T18:51:41+01:00 2015-11-01T18:51:41+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1402&p=7188#p7188 <![CDATA[Re: Loading scene crash 64bit]]>

Edit: Yes, your logs say terrain as well. Will let you know how it goes finding the crash :)

Statistics: Posted by SolarPortal — 01 Nov 2015, 18:51


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2015-11-01T18:23:23+01:00 2015-11-01T18:23:23+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1402&p=7187#p7187 <![CDATA[Loading scene crash 64bit (FIXED)]]>
I created the scene from scratch 4 times and it crashed every time and will not reload the scene without crashing.

I have not tried the 32bit version of the editor.

logs2.zip


Statistics: Posted by epsilonion — 01 Nov 2015, 18:23


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