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Skyline Forums Skyline Game Engine Community Forums 2013-09-25T11:09:02+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=65&t=458 2013-09-25T11:09:02+01:00 2013-09-25T11:09:02+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=458&p=1739#p1739 <![CDATA[Re: 0.6.8 Couple of Bugs]]>

Have you tried to add a ground plane and light from the right click menu on a fresh load of Skyline?

This would prove whether your system can use cg shaders. I believe Neoaxis uses a different shader system to Skyline. We have developed Skyline to work with industry standard shader code and only implemented cg so far, we will be adding glsl and hlsl at some point.

If you can load the ground plane and light from the rmb menu this will prove that cg works or fails on your system. ;)

Statistics: Posted by StarFire — 25 Sep 2013, 11:09


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2013-09-22T17:34:39+01:00 2013-09-22T17:34:39+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=458&p=1711#p1711 <![CDATA[Re: 0.6.8 Couple of Bugs]]>

Statistics: Posted by vovchik7ful — 22 Sep 2013, 17:34


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2013-09-22T12:20:05+01:00 2013-09-22T12:20:05+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=458&p=1708#p1708 <![CDATA[Re: 0.6.8 Couple of Bugs]]> To simply fix your new scene, disable the tonemap2 and SSAO type1(crease shading).

Or

When skyline loads up and without loading a scene or creating a new scene, add a "Ground - plane (P)" and a "light - Directional" to the scene from the entity presets panel, located in the bottom left of the editor.
You will have no post fx enabled which will allow you to see if you can move around and click on the screen.

EDIT:
If postFx are breaking, then it might explain why you couldn't load certain tech demos and why you couldn't click, because the screen freezes as certain postfx are loaded, particulary ones that use a depth buffer.
for example, the island road demo used tonemap 2 and motion blur, which might allow you to see that scene.

Statistics: Posted by SolarPortal — 22 Sep 2013, 12:20


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2013-09-21T22:42:34+01:00 2013-09-21T22:42:34+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=458&p=1704#p1704 <![CDATA[Re: 0.6.8 Couple of Bugs]]> Statistics: Posted by vovchik7ful — 21 Sep 2013, 22:42


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2013-09-21T19:08:43+01:00 2013-09-21T19:08:43+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=458&p=1694#p1694 <![CDATA[Re: 0.6.8 Couple of Bugs]]> Statistics: Posted by SolarPortal — 21 Sep 2013, 19:08


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2013-09-21T17:58:03+01:00 2013-09-21T17:58:03+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=458&p=1693#p1693 <![CDATA[Re: 0.6.8 Couple of Bugs]]> Statistics: Posted by vovchik7ful — 21 Sep 2013, 17:58


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2013-09-21T17:49:07+01:00 2013-09-21T17:49:07+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=458&p=1691#p1691 <![CDATA[Re: 0.6.8 Couple of Bugs]]> @Ellement: ahh i see. you wish to use the asset pipeline for the rapid development which was released this version, but because you have to keep importing the asset manually it takes alot of time.

i can take a look into this as it seems to be a slight floor in the asset import system if meshes are not .mesh lol.

@vovchik7ful: have you managed to solve your problem from the last post or is there more to look into? :P

Statistics: Posted by SolarPortal — 21 Sep 2013, 17:49


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2013-09-21T17:43:48+01:00 2013-09-21T17:43:48+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=458&p=1690#p1690 <![CDATA[Re: 0.6.8 Couple of Bugs]]> Ellement converting from FBX into .mesh is available in , you can download the non-commercial SDK and use of its resource editor (as a solution to the problem).

Statistics: Posted by vovchik7ful — 21 Sep 2013, 17:43


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2013-09-21T17:27:34+01:00 2013-09-21T17:27:34+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=458&p=1687#p1687 <![CDATA[Re: 0.6.8 Couple of Bugs]]> Statistics: Posted by Ellement — 21 Sep 2013, 17:27


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2013-09-21T17:26:16+01:00 2013-09-21T17:26:16+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=458&p=1686#p1686 <![CDATA[Re: 0.6.8 Couple of Bugs]]> Statistics: Posted by vovchik7ful — 21 Sep 2013, 17:26


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2013-09-21T17:17:21+01:00 2013-09-21T17:17:21+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=458&p=1685#p1685 <![CDATA[Re: 0.6.8 Couple of Bugs]]> You are supposed to be able to convert to .dae using this tool.



You can find it at the bottom of the page, its called FBX Converter

Statistics: Posted by SolarPortal — 21 Sep 2013, 17:17


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2013-09-21T16:37:07+01:00 2013-09-21T16:37:07+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=458&p=1683#p1683 <![CDATA[Re: 0.6.8 Couple of Bugs]]> Statistics: Posted by Ellement — 21 Sep 2013, 16:37


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2013-09-21T16:32:23+01:00 2013-09-21T16:32:23+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=458&p=1682#p1682 <![CDATA[Re: 0.6.8 Couple of Bugs]]> Statistics: Posted by Ellement — 21 Sep 2013, 16:32


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2013-09-21T16:15:34+01:00 2013-09-21T16:15:34+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=458&p=1680#p1680 <![CDATA[Re: 0.6.8 Couple of Bugs]]> Statistics: Posted by SolarPortal — 21 Sep 2013, 16:15


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2013-09-21T15:51:10+01:00 2013-09-21T15:51:10+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=458&p=1679#p1679 <![CDATA[Re: 0.6.8 Couple of Bugs]]> Statistics: Posted by vovchik7ful — 21 Sep 2013, 15:51


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