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Skyline Forums Skyline Game Engine Community Forums 2014-07-15T14:54:13+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=65&t=676 2014-07-15T14:54:13+01:00 2014-07-15T14:54:13+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=676&p=2639#p2639 <![CDATA[Re: information in the console.]]>

Statistics: Posted by SolarPortal — 15 Jul 2014, 14:54


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2014-07-15T14:47:22+01:00 2014-07-15T14:47:22+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=676&p=2638#p2638 <![CDATA[Re: information in the console.]]> :D :D

Statistics: Posted by ant0N — 15 Jul 2014, 14:47


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2014-07-15T14:43:19+01:00 2014-07-15T14:43:19+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=676&p=2637#p2637 <![CDATA[Re: information in the console.]]> , by design; if it cannot find the script you are wanting, then it loads the default which prints out all of the information seen.
You can find that script in "Asset Library/Scripts/Default.lua".
Yes you are right, it should display an error rather than printing all that information though, but at least it didn't crash hehe... ;)

Tip to all users: When adding a script, you need to add the .lua extension onto the name. In the latest version(0.8.0) of skyline, you do not need to specify a path to the script as it should exist within the resource list.

Statistics: Posted by SolarPortal — 15 Jul 2014, 14:43


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2014-07-15T13:56:15+01:00 2014-07-15T13:56:15+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=676&p=2636#p2636 <![CDATA[information in the console.]]> If you use the command entity.addScript("any script, even non-existent"), in the console prints information about the keystrokes and mouse movements.
details in the video.

Statistics: Posted by ant0N — 15 Jul 2014, 13:56


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