The die animation should only play once per ork.
They do hover above the ground a little though and there is no animation when ko'd.
Perhaps a fluke where the animations got locked on.
if you pick up the ammo crates, i think they might be reducing the power of your weapon.
make sure they are ammo type, not weapon type in properties. lol 
if you want to do more damage, go to "view->editor->weapons editor". or click on "FPS player->properties->weapon edit".
go to "sky_hit_orig" and change the power amount, the weapons are fully customizable.
the health works, but when shot, it goes back to the level of health you were before.
As for the weapon FX not being found is a bit strange. Are you seeing all the correct effects as the ones in the templates worked for us as we were testing the deployment packages. All we know is that the orcs and some particles cannot be exported to end game as they are part of an .ark file(end game uses .pak), which cannot be used in end game. The orks and particle effects would need purchased from the original owners.
All these things will be fixed when we go back to work.
BTW to all users: Particle Universe is now free and MIT license, go grab your copy: Statistics: Posted by SolarPortal — 30 Dec 2014, 13:25
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