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Skyline Forums Skyline Game Engine Community Forums 2018-05-30T17:18:12+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=67&t=2108 2018-05-30T17:18:12+01:00 2018-05-30T17:18:12+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2108&p=12538#p12538 <![CDATA[Re: Moonrats - Gen2 Racer WIP]]>

That boost is what the level needs to run with particles, as they were causing a big slowdown as well.

Keep the good work!

Statistics: Posted by planetX — 30 May 2018, 17:18


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2018-05-30T14:48:22+01:00 2018-05-30T14:48:22+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2108&p=12537#p12537 <![CDATA[Re: Moonrats - Gen2 Racer WIP]]>
i am now getting ~130fps since i removed some extra pipeline cloggage.. skip the jargon haha
Its now much smoother and the performance impact on the level now is simply the calls to setText and the GUI needing to recreate the required elements, smoothing this out so thing only update every other frame, or update ones on this frame and some on the next will then see thi near 200fps i reckon :P

There isnt much more i can pull out of the rendering, there are some tricks that can be employed, but they require full rewrites.
At least it isnt 35-50 now haha

Statistics: Posted by SolarPortal — 30 May 2018, 14:48


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2018-05-30T12:40:44+01:00 2018-05-30T12:40:44+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2108&p=12536#p12536 <![CDATA[Re: Moonrats - Gen2 Racer WIP]]>
I don't understand anything of the technical stuff but sounds great. :) I also have some projects with hundreds of spawned GUI elements, in case you need to do more tests. Thanks btw for having a look at this, as always.

Statistics: Posted by planetX — 30 May 2018, 12:40


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2018-05-29T21:50:00+01:00 2018-05-29T21:50:00+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2108&p=12535#p12535 <![CDATA[Re: Moonrats - Gen2 Racer WIP]]>
I tested the performance and on my CPU i went from 48fps to 93-98fps. Not to shabby for only 2 words in code being changed lol :P

We shall continue to take a look into this tonight and see if any more can be pulled out of it quickly :)

Statistics: Posted by SolarPortal — 29 May 2018, 21:50


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2018-05-11T10:35:43+01:00 2018-05-11T10:35:43+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2108&p=12522#p12522 <![CDATA[Re: Moonrats - Gen2 Racer WIP]]> It will be a while before its integrated, but yeah, it is far more powerful and we are looking forward to seeing what it can do in skyline and of course, with your superb GUI skills, it should be second to none! :P

Statistics: Posted by SolarPortal — 11 May 2018, 10:35


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2018-05-11T08:32:15+01:00 2018-05-11T08:32:15+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2108&p=12521#p12521 <![CDATA[Re: Moonrats - Gen2 Racer WIP]]> Statistics: Posted by planetX — 11 May 2018, 08:32


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2018-05-10T19:55:19+01:00 2018-05-10T19:55:19+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2108&p=12518#p12518 <![CDATA[Re: Moonrats - Gen2 Racer WIP]]> Statistics: Posted by SolarPortal — 10 May 2018, 19:55


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2018-05-10T17:40:10+01:00 2018-05-10T17:40:10+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2108&p=12516#p12516 <![CDATA[Re: Moonrats - Gen2 Racer WIP]]> Statistics: Posted by planetX — 10 May 2018, 17:40


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2018-05-07T18:58:28+01:00 2018-05-07T18:58:28+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2108&p=12513#p12513 <![CDATA[Re: Moonrats - Gen2 Racer WIP]]> Statistics: Posted by SolarPortal — 07 May 2018, 18:58


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2018-05-07T18:18:57+01:00 2018-05-07T18:18:57+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2108&p=12512#p12512 <![CDATA[Re: Moonrats - Gen2 Racer WIP]]>

It's blinking for a while between two numbers, due to two cars being in the same waypoint. I think it can be solved giving the higher position to the car which crossed first the same waypoint.

I'm also having some issues with the waypoints collision when there are many cars. I sometimes don't get the collision value and I'm starting to think that maybe it's not working if two cars collide with a waypoint at the same time.

Statistics: Posted by planetX — 07 May 2018, 18:18


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2018-05-07T17:47:51+01:00 2018-05-07T17:47:51+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2108&p=12511#p12511 <![CDATA[Re: Moonrats - Gen2 Racer WIP]]> Statistics: Posted by planetX — 07 May 2018, 17:47


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2018-05-06T20:39:38+01:00 2018-05-06T20:39:38+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2108&p=12510#p12510 <![CDATA[Re: Moonrats - Gen2 Racer WIP]]> Statistics: Posted by SolarPortal — 06 May 2018, 20:39


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2018-05-06T15:50:47+01:00 2018-05-06T15:50:47+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2108&p=12509#p12509 <![CDATA[Re: Moonrats - Gen2 Racer WIP]]> Statistics: Posted by planetX — 06 May 2018, 15:50


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2018-05-03T20:20:56+01:00 2018-05-03T20:20:56+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2108&p=12508#p12508 <![CDATA[Re: Moonrats - Gen2 Racer WIP]]> Statistics: Posted by SolarPortal — 03 May 2018, 20:20


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2018-05-03T17:31:18+01:00 2018-05-03T17:31:18+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2108&p=12507#p12507 <![CDATA[Re: Moonrats - Gen2 Racer WIP]]> Statistics: Posted by planetX — 03 May 2018, 17:31


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