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Skyline Forums Skyline Game Engine Community Forums 2018-07-31T18:23:13+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=67&t=2259 2018-07-31T18:23:13+01:00 2018-07-31T18:23:13+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2259&p=12593#p12593 <![CDATA[Re: Procedural Island]]> Statistics: Posted by planetX — 31 Jul 2018, 18:23


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2018-07-30T17:51:09+01:00 2018-07-30T17:51:09+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2259&p=12589#p12589 <![CDATA[Re: Procedural Island]]> Statistics: Posted by SolarPortal — 30 Jul 2018, 17:51


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2018-07-30T16:12:24+01:00 2018-07-30T16:12:24+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2259&p=12588#p12588 <![CDATA[Re: Procedural Island]]> Statistics: Posted by planetX — 30 Jul 2018, 16:12


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2018-07-29T17:56:58+01:00 2018-07-29T17:56:58+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2259&p=12587#p12587 <![CDATA[Re: Procedural Island]]> Statistics: Posted by SolarPortal — 29 Jul 2018, 17:56


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2018-07-29T17:36:51+01:00 2018-07-29T17:36:51+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2259&p=12586#p12586 <![CDATA[Re: Procedural Island]]> Statistics: Posted by planetX — 29 Jul 2018, 17:36


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2018-07-29T17:20:18+01:00 2018-07-29T17:20:18+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2259&p=12585#p12585 <![CDATA[Re: Procedural Island]]> Statistics: Posted by SolarPortal — 29 Jul 2018, 17:20


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2018-07-29T17:12:43+01:00 2018-07-29T17:12:43+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2259&p=12584#p12584 <![CDATA[Re: Procedural Island]]>
so finally could attach the axe and put this guy to work. :D



Here I show the melee attack implementation. It's based on raycast. Only the entity which collides with the ray receives the damage. The physics and the particles are still a bit funky, but more or less you get the idea.



I've just seen some "class" based scripts from the system library and I think I have to try to implement something like that to manage all the resources in the island. Just need to understand how classes work. :D

Statistics: Posted by planetX — 29 Jul 2018, 17:12


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2018-03-02T15:27:43+01:00 2018-03-02T15:27:43+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2259&p=12333#p12333 <![CDATA[Re: Procedural Island]]> Statistics: Posted by SolarPortal — 02 Mar 2018, 15:27


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2018-03-02T11:07:31+01:00 2018-03-02T11:07:31+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2259&p=12330#p12330 <![CDATA[Re: Procedural Island]]> Statistics: Posted by SpiderMack — 02 Mar 2018, 11:07


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2018-02-05T22:10:29+01:00 2018-02-05T22:10:29+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2259&p=12118#p12118 <![CDATA[Re: Procedural Island]]>


Maybe you could experiment with and skyline..
then teach me... it blows my mind.. lol..

I would love to be able to create shaders to use in skyline but can not get my head around it atm, must be a age thing. lol

Statistics: Posted by epsilonion — 05 Feb 2018, 22:10


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2018-02-05T19:57:03+01:00 2018-02-05T19:57:03+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2259&p=12117#p12117 <![CDATA[Re: Procedural Island]]> Statistics: Posted by planetX — 05 Feb 2018, 19:57


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2018-02-04T14:25:45+01:00 2018-02-04T14:25:45+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2259&p=12116#p12116 <![CDATA[Re: Procedural Island]]>

Statistics: Posted by epsilonion — 04 Feb 2018, 14:25


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2018-02-03T20:26:14+01:00 2018-02-03T20:26:14+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2259&p=12115#p12115 <![CDATA[Re: Procedural Island]]>
1 ) Can it handle a bitmap mask colors ? For example red color to mask where grass is allowed, green color for where trees are allowed and blue for where rocks are allowed ?

2) Using raycast does it avoid placing grass or trees on top of houses for example ?

Your plugin is great and could be integrated in Skyline as a base for procedural terrain generation why not.

Statistics: Posted by SpiderMack — 03 Feb 2018, 20:26


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2018-02-02T11:15:31+01:00 2018-02-02T11:15:31+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2259&p=12113#p12113 <![CDATA[Re: Procedural Island]]> Statistics: Posted by planetX — 02 Feb 2018, 11:15


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2018-02-01T20:20:12+01:00 2018-02-01T20:20:12+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2259&p=12112#p12112 <![CDATA[Re: Procedural Island]]> Statistics: Posted by SpiderMack — 01 Feb 2018, 20:20


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