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Skyline Forums Skyline Game Engine Community Forums 2014-09-17T09:22:47+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=67&t=693 2014-09-17T09:22:47+01:00 2014-09-17T09:22:47+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=693&p=2801#p2801 <![CDATA[Re: Level Creator]]>
we are very impressed, looking forward to seeing the full version.

Its quite cool that external applications can be made to create skyline based files.

Statistics: Posted by SolarPortal — 17 Sep 2014, 09:22


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2014-09-17T02:46:11+01:00 2014-09-17T02:46:11+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=693&p=2800#p2800 <![CDATA[Re: Level Creator]]>
OK, so I taught myself QT Creator (had to use it for something else I'm working on :)), and have almost finished my stand-alone Level Creator :P

Here is a link to a small video showcasing what it can do so far:



Regards

Shando

Statistics: Posted by Shando — 17 Sep 2014, 02:46


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2014-07-25T02:42:12+01:00 2014-07-25T02:42:12+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=693&p=2703#p2703 <![CDATA[Re: Level Creator]]> Statistics: Posted by howler — 25 Jul 2014, 02:42


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2014-07-24T13:06:10+01:00 2014-07-24T13:06:10+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=693&p=2696#p2696 <![CDATA[Re: Level Creator]]>
Thanks for putting it up on the wiki as it serves as a good example that Skyline is more open ended as it first looks. Most of the systems including the core shaders can be externally edited which can give the developer more power until we can get the SDK version ready. :D

Statistics: Posted by StarFire — 24 Jul 2014, 13:06


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2014-07-24T12:39:27+01:00 2014-07-24T12:39:27+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=693&p=2694#p2694 <![CDATA[Level Creator]]>
I have just uploaded a WIKI article on how I built a Level Creator for Skyline in Excel (with VBA):



This allows me to create a level of 300+ entities in a matter of minutes. Obviously, the setting up of meshes etc. takes some time, but I can now knock out 10 space station type levels in an hour or so :P

Hope someone finds it useful 8-)

The next step is to build a stand-alone one in C++ :?

Regards

Shando

Statistics: Posted by Shando — 24 Jul 2014, 12:39


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