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Skyline Forums Skyline Game Engine Community Forums 2015-02-21T14:54:51+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=67&t=731 2015-02-21T14:54:51+01:00 2015-02-21T14:54:51+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=731&p=3830#p3830 <![CDATA[Re: Dungeon Test Level]]>

Latest Video on page:
or
actual video page:

Statistics: Posted by SolarPortal — 21 Feb 2015, 14:54


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2015-02-21T14:49:02+01:00 2015-02-21T14:49:02+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=731&p=3829#p3829 <![CDATA[Re: Dungeon Test Level]]>

Statistics: Posted by StarFire — 21 Feb 2015, 14:49


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2015-02-21T13:17:53+01:00 2015-02-21T13:17:53+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=731&p=3828#p3828 <![CDATA[Re: Dungeon Test Level]]>
As for the video, thank you. it will be helpful for showcasing the engine :)

Statistics: Posted by SolarPortal — 21 Feb 2015, 13:17


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2015-02-21T13:11:04+01:00 2015-02-21T13:11:04+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=731&p=3827#p3827 <![CDATA[Re: Dungeon Test Level]]> Statistics: Posted by Shando — 21 Feb 2015, 13:11


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2015-02-21T12:57:36+01:00 2015-02-21T12:57:36+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=731&p=3826#p3826 <![CDATA[Re: Dungeon Test Level]]> Statistics: Posted by SolarPortal — 21 Feb 2015, 12:57


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2015-02-21T12:46:38+01:00 2015-02-21T12:46:38+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=731&p=3825#p3825 <![CDATA[Re: Dungeon Test Level]]>

Here is a link to a new video that showcases the new flickering lights, as well as the start of the item collection part of the level:



The basic idea of the game is this:

You live in a future world that is ruled by an evil alien race. You ( and your mates once multi-player is implemented ;) ) have been selected to travel back in time to collect certain artifacts (related to the period you are in) that can be used to defeat the aliens. To do this you will have to progress through different levels (for example: a relatively open world with Dinosaurs, a roman amphitheatre, a medieval dungeon etc.) gradually making your way back to your own time. Unfortunately, the alien overlords have discovered your mission and sent soldiers back to each of the time periods to try to stop you (they don't know what the artifacts are, so can't just grab them themselves!!).

So, you not only have to find the artifacts (and fight the aliens), but you also have to find 3 keys (red, blue & green) in each level that will unlock the teleporter to the next time period.

Shando

PS: I was using the trackpad on my laptop which didn't seem to allow me to move and turn at the same time, hence the move, turn, move, turn :oops:

Statistics: Posted by Shando — 21 Feb 2015, 12:46


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2015-01-19T23:32:44+01:00 2015-01-19T23:32:44+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=731&p=2930#p2930 <![CDATA[Re: Dungeon Test Level]]>

What is the game about?
What creatures are you fighting?

Is this game just hunt down all the enemies, or is there an objective to collect artifacts or items?

Looking forward to seeing where this goes. Keep it up!

Statistics: Posted by SolarPortal — 19 Jan 2015, 23:32


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2015-01-19T23:17:10+01:00 2015-01-19T23:17:10+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=731&p=2929#p2929 <![CDATA[Re: Dungeon Test Level]]>

Looking forward to seeing more of it ;)

Keep up the great work! :D

Statistics: Posted by StarFire — 19 Jan 2015, 23:17


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2015-01-07T01:47:33+01:00 2015-01-07T01:47:33+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=731&p=2924#p2924 <![CDATA[Re: Dungeon Test Level]]>
Now that I've ironed a few things out, I thought it was about time to post some WIP images of my Dungeon Level 8-)

I have used the Dungeon Creation Kit from Dexsoft, the Xilax Warriors from Arteria3D, and the torch flames from the Particle Universe download.

Also, I have implemented some simple "follow the path" pathfinding for the Xilax Warriors, as well as the stock FPS stuff from within Skyline. I only had to make a few minor tweaks to the Lua code to cope with 12 enemies :D

These screenshots are from within the Editor (the big red/orange blocks are Physics Collider Shapes which I had to use as the Dexsoft walls etc. are only single sided):

A view of the entire level:
Image

Some more screenshots from within the Editor:
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And finally, some in-game screenshots (NB: I have left a lot of the "helpers" provided by Skyline in-place so, you can see the paths etc.):
Image
Image
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Image

Obviously still a fair bit to do with regards to lighting etc. but I'm extremely impressed with how easy this has been to set up (once I sorted out a few minor issues with the models) :mrgreen:

If you have any questions or comments, feel free to post away!!

Regards

Shando

Statistics: Posted by Shando — 07 Jan 2015, 01:47


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2014-12-31T12:38:16+01:00 2014-12-31T12:38:16+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=731&p=2899#p2899 <![CDATA[Re: Dungeon Test Level]]>
Looking forward to seeing more. Those torches really make the scene.

Orks can also follow paths which would look way cooler, just change the name of the path in the orks scripts.

If you use spotlights instead of point lights eg. Like "bioshock 1", you can get good shadows that shouldn't flicker.

If you are using IBL and the default ambience setting, then the ambient slider will need reduced by half for each overlapping light added.
That's why it's overbright. You could switch to multi light ambient, but normals are lost in the ambience, which doesn't look as good.
Or are you in deferred now?

We are pleased to see a game being made and a user having fun.... Totally worth it!

Statistics: Posted by SolarPortal — 31 Dec 2014, 12:38


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2014-12-30T23:42:00+01:00 2014-12-30T23:42:00+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=731&p=2898#p2898 <![CDATA[Dungeon Test Level]]>
Here is a link to a wip video of my Dungeon Test Level:



The vid is about 20MB in size.

I have used the FPS presets from Skyline, with little (or no) modifications, the Dungeon Creation Kit from Dexsoft (), and the torch flames from the, now "free", Particle Universe download.

Please note that Shadows are currently not turned on, and I have set the lighting waaaayyyyyy too bright (I tried red point lights, but the Orcs didn't look too good, so I'm trying different settings to see what I can come up with!), but all of this will be tweaked/fixed in the next week or so, I hope :mrgreen:

I'm also looking at putting together a short tutorial on how I created this level, but I want to get it looking good first!!!

If you have any questions, feel free to ask away.

Regards

Shando

Statistics: Posted by Shando — 30 Dec 2014, 23:42


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