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Skyline Forums Skyline Game Engine Community Forums 2025-07-12T07:25:59+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=8&t=2460 2025-07-12T07:25:59+01:00 2025-07-12T07:25:59+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2460&p=18227#p18227 <![CDATA[Re: Issue preparing my folders for skyline...]]> Statistics: Posted by mar7w7 — 12 Jul 2025, 07:25


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Statistics: Posted by StephynBus — 04 Apr 2025, 00:40


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2020-02-23T13:29:26+01:00 2020-02-23T13:29:26+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2460&p=13322#p13322 <![CDATA[Re: Issue preparing my folders for skyline...]]> this can mean that you dont have the textures stored in the fbx or stored in the folder.
If they are stored in the folder, then you can right click and create material from diffuse texture and use the material editor to make the material as needed.

or if the textures are in the folder at time of preparing the folder, then select the bottom option on the prepare folder to convert textures into materials.

Then simply drag the mesh into the scene, apply the material and then on the properties panel third icon button, click the bake material button to apply the material into the mesh file, so next time you use the mesh, you dont have to apply the material each time.

If you add actions and scripts to the mesh, then create a preset from it and then use that instead so you no longer need to add scripts or physics.

Hope this clears things up as i wasnt to sure of the problem you are facing from what you posted, but hopefully that gives you some more information to play with.

Hope this helps :D

Statistics: Posted by SolarPortal — 23 Feb 2020, 13:29


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2020-02-22T22:51:05+01:00 2020-02-22T22:51:05+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2460&p=13321#p13321 <![CDATA[Re: Issue preparing my folders for skyline...]]>
I am trying to load fbx models from Unity projects to Skyline. I copied th FBX file to a folder in the asset manager. I then followed the steps to run the "prepare folder" process with the options set in the attached image. preparefolderoptions.PNG which yielded the following result:FBX converted Files.PNG

I would appreciate some help?

JASAILOR

Statistics: Posted by JASAILOR — 22 Feb 2020, 22:51


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2019-07-19T08:58:18+01:00 2019-07-19T08:58:18+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2460&p=13051#p13051 <![CDATA[Re: Issue preparing my folders for skyline...]]>
If you could also pm myself, starfire or epsilonion the assets to test with please :)

Sorry for not responding or being active lately, we are dealing with some heavy family matters at the moment and believe we should start to be able to get back into skyline in a few weeks or so.. basically its sort of left on hiatus at the moment.

Statistics: Posted by SolarPortal — 19 Jul 2019, 08:58


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2019-07-17T22:03:12+01:00 2019-07-17T22:03:12+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2460&p=13050#p13050 <![CDATA[Re: Issue preparing my folders for skyline...]]> Statistics: Posted by epsilonion — 17 Jul 2019, 22:03


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2019-07-18T07:28:41+01:00 2019-07-17T06:01:24+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2460&p=13049#p13049 <![CDATA[Issue preparing my folders for skyline...]]>
I hope everyone is well.

During folder prep windows pop up telling me Skyline can not locate "lambert1" and "defaultPhong" skymat files and to choose the appropriate one(s).

The problem is my folders have neither of those files.

If I choose the file that Skyline says is in my models folder (which is not really there) no surprise it crashes/freezes and needs a hard shutdown.

If I choose the default(s) Skyline offers I just get a solid bright yellow orb and as a result the models show up as a color mix of mostly bright yellow with bits of green, purple and black. Although the fbx files render in the editor they render in the colors and not their textures. I can not change/reassign the textures they just stay the colors.

The dds convert no issue as normal so what am I overlooking?

Example: the left and middle panels are "default" result, the right is what the model should look like.

Image

Statistics: Posted by Sage1969 — 17 Jul 2019, 06:01


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