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Skyline Forums Skyline Game Engine Community Forums 2013-03-14T18:51:07+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=9&t=76 2013-03-14T18:51:07+01:00 2013-03-14T18:51:07+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=76&p=1118#p1118 <![CDATA[Re: Isles of Ifrinn]]> Statistics: Posted by iamcheeseontoast — 14 Mar 2013, 18:51


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2013-03-11T18:38:38+01:00 2013-03-11T18:38:38+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=76&p=1082#p1082 <![CDATA[Re: Isles of Ifrinn]]>

Statistics: Posted by StarFire — 11 Mar 2013, 18:38


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2013-02-20T11:41:43+01:00 2013-02-20T11:41:43+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=76&p=1029#p1029 <![CDATA[Re: Isles of Ifrinn]]>

Statistics: Posted by SolarPortal — 20 Feb 2013, 11:41


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2013-02-20T09:57:09+01:00 2013-02-20T09:57:09+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=76&p=1028#p1028 <![CDATA[Re: Isles of Ifrinn]]> Statistics: Posted by iamcheeseontoast — 20 Feb 2013, 09:57


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2013-02-19T11:18:54+01:00 2013-02-19T11:18:54+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=76&p=1027#p1027 <![CDATA[Re: Isles of Ifrinn]]>

Statistics: Posted by SolarPortal — 19 Feb 2013, 11:18


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2013-02-19T01:57:04+01:00 2013-02-19T01:57:04+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=76&p=1026#p1026 <![CDATA[Re: Isles of Ifrinn]]> Statistics: Posted by iamcheeseontoast — 19 Feb 2013, 01:57


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2013-02-18T12:49:01+01:00 2013-02-18T12:49:01+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=76&p=1025#p1025 <![CDATA[Re: Isles of Ifrinn]]> Statistics: Posted by SolarPortal — 18 Feb 2013, 12:49


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2013-02-18T09:59:27+01:00 2013-02-18T09:59:27+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=76&p=1024#p1024 <![CDATA[Re: Isles of Ifrinn]]> Is that a different one to the one I already have?.

Statistics: Posted by iamcheeseontoast — 18 Feb 2013, 09:59


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2013-02-18T01:22:08+01:00 2013-02-18T01:22:08+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=76&p=1023#p1023 <![CDATA[Re: Isles of Ifrinn]]> I'll look into all that soon
Right now I'm finishing off a heavy machine gun, not a fan of building weapons so wanna get it done before the notion wears off, LOL

Statistics: Posted by iamcheeseontoast — 18 Feb 2013, 01:22


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2013-02-17T16:01:04+01:00 2013-02-17T16:01:04+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=76&p=1022#p1022 <![CDATA[Re: Isles of Ifrinn]]> Exporting
Easy ogre exporter for 3dsmax is pretty simple to use and allows as many animations as needed to be exported. This is currently what we use as it has a higher success rate, until a skyline exporter can be made.

Easy Ogre Exporter:

If you click on the binaries section and choose your 3dsmax version. Then copy the downloaded .dle into your 3dsmax plugins folder.
Once installed, you can set the animations by selecting the frame on the timeline and use the tags which can be located at the bottom of the 3dsmax window. The area to click says add time tag.

Once the character is set up in the modelling package, choose export "Ogre Scene (.scene)" from the exporter menu.
This will split the files out into .meshes. (Warning: any separate meshes inside 3dsmax will be split into multiple .mesh files).
You could try to use the modifier Skin Wrap to merge multiple skinned meshes into one.

The materials exported will need to be turned into basic materials before skyline can advance them.
The basic material looks like:


Animations:
if you are not wanting to animate manually, then you can use Mixamo:

Mixamo:

They have an auto rigger which can be used for free with models that are less than 10k polys. It works really well.
They also have loads of animations which can be paid for, if you go with this option, use the free animations to start with and make sure you can get the character exported and in skyline before paying for animations.

They also have a tool which converts the rig from Ik bones to a 3dsmax biped rig inside 3dsMax, which is what i prefer to use.

Mixamo Workflows:

If you dont want to use mixamo, then i suggest to use the mixamo auto rigger to save yourself time, then hand animate the character or find .bip files on the internet and compose them in 3dsMax.

Hope this helps :D

Statistics: Posted by SolarPortal — 17 Feb 2013, 16:01


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2013-02-17T12:37:02+01:00 2013-02-17T12:37:02+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=76&p=1021#p1021 <![CDATA[Re: Isles of Ifrinn]]>
As I've never worked with characters before as advice/help would be great. Maybe if you know of any tutorials for setting up for ogre export etc

Statistics: Posted by iamcheeseontoast — 17 Feb 2013, 12:37


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2013-02-17T12:04:08+01:00 2013-02-17T12:04:08+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=76&p=1020#p1020 <![CDATA[Re: Isles of Ifrinn]]>
Is it rigged and animated? :D

Statistics: Posted by SolarPortal — 17 Feb 2013, 12:04


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2013-02-16T18:56:25+01:00 2013-02-16T18:56:25+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=76&p=1019#p1019 <![CDATA[Re: Isles of Ifrinn]]>
You can clearly see from the model on the right the difference the advanced material makes

Now all I need is someone to help me get these statics ingame, rigged with animations

Image

Image

Statistics: Posted by iamcheeseontoast — 16 Feb 2013, 18:56


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2013-02-05T12:32:28+01:00 2013-02-05T12:32:28+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=76&p=981#p981 <![CDATA[Re: Isles of Ifrinn]]> Statistics: Posted by iamcheeseontoast — 05 Feb 2013, 12:32


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2013-02-05T10:02:02+01:00 2013-02-05T10:02:02+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=76&p=978#p978 <![CDATA[Re: Isles of Ifrinn]]>

Statistics: Posted by StarFire — 05 Feb 2013, 10:02


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