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Skyline Forums • View topic - Menu System
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Menu System

Menu System

Postby TattieBoJangle » 22 Apr 2015, 15:52

So i was working on a menu system for skyline a while back but i lost it so i was going to do another one if users want it the idea is to make it super easy for users to make there own menu in seconds there is a video below to show you.

I will only make it if users want it no point wasting my time if no one wants it ;)

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Re: Menu System

Postby lordalmighty1 » 11 May 2015, 10:04

hey m8, yes i will use this and make good use of it lol.. i like easy to use things :)
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Re: Menu System

Postby StarFire » 11 May 2015, 13:16

lol any way to make menus quicker and easier would be great as we don't have a time yet planned for upgrading the UI editor. All the focus is on resources and mechanics ;)
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Re: Menu System

Postby epsilonion » 30 May 2015, 20:56

Yeah please mate... pretty pretty please....
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Re: Menu System

Postby TattieBoJangle » 30 May 2015, 23:01

It is more or less ready to be released m8 just waiting on the team getting back to me on a way i can use the settings.ini because as it stands it saves the users display driver in the settings.

This means anyone other than you the options wont work i was hoping they would sort it where the Render Device would be genetic like display adapter or even if the settings where in a separate ini not sure how they would do it but it would also solve the need to del that file anytime you want to give out your game.

It would be good to have this done as then we can use our own settings ect.
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Re: Menu System

Postby SolarPortal » 19 Jun 2015, 16:33

@Tattie, yes i remember lol. I think leaving a setting with which monitor is being used and removing the GFX card or at least make an optional parameter as some people use 2 seperate gfx cards that run each monitor.
I will try and fit this in for the next release as it would allow you to complete this cool menu project.

Again, sorry for the long response time.



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Re: Menu System

Postby TattieBoJangle » 19 Jun 2015, 17:26

No problem at all m8 i believe the fastest way would be to have a separate ini for the graphic settings leaving the adapter in its own, the only way i cant use it just now is due to it copying the ini file with he changed settings to the folder overwriting it but the display driver comes with it.
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Re: Menu System

Postby SolarPortal » 19 Jun 2015, 19:38

good idea to use a seperate file will look into that :)



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Re: Menu System

Postby epsilonion » 10 Jul 2015, 23:04

please mate will love you long time :)
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Re: Menu System

Postby TattieBoJangle » 11 Jul 2015, 00:01

I will upload it just now in its current state, it has been on hold till the settings can be sorted ;) but i guess you can have a play with it.
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Re: Menu System

Postby TattieBoJangle » 11 Jul 2015, 00:21

Here you go guys it works but its rough as its unfinished, its 100mb due to it having a demo scene/game to show users where the game files should go 15mb without the game that includes the startup video. The menu system will work on any software/game as long as the .exe you place in the game folder is named Game.exe, there is a read me in the docs folder if anyone gets stuck but more or less its just drag and drop files :)






This one is the same as above but a trial, it will let the end users run the game 10x or less if you want handy for demos ect its only 18mb as it has the demo scene removed to save you downloading it again :) this will work for any .exe you place in the folder.

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Re: Menu System

Postby epsilonion » 11 Jul 2015, 11:24

TY tattie
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Re: Menu System

Postby TattieBoJangle » 11 Jul 2015, 11:45

No problem if anyone needs anything added or changed let me know :)

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Re: Menu System

Postby SolarPortal » 11 Jul 2015, 15:03

nice, i think some users will find this useful :)



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Re: Menu System

Postby lordalmighty1 » 11 Jul 2015, 15:48

wow that looks very easy m8 :D so easy even I could do it from that quick tut lol.. nice1 m8 thanks a lot :)
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