by necdel » 17 Dec 2012, 19:08
Thanks for the help. Yeah the hands look great in the sculpting, but in practice, I am finding that they are horrible to rig. I think its mostly just because of the pose being flat handed, and my thumb being too level with the rest of the hand. Been looking at other models, seems like people go with a more open curved hand alot. I dont know if it would just be better to suck it up try to do the hands in blender so I can make them more precise.