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Skyline Forums • View topic - Load or create files at game run time
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Load or create files at game run time

Load or create files at game run time

Postby epsilonion » 01 Oct 2017, 18:26

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Re: Load or create files at game run time

Postby SolarPortal » 02 Oct 2017, 09:56

Skyline automatically makes 2 files when a player boots for settings to be displayed for renderer and graphics:
* CustomSettings.ini - handles resolution, graphics etc..
* SkylineSettings.ini - handles GPU and renderer

Your code will be useful for other users that need to be able to have their own custom settings for their game though, so a definite handy bit of code :)



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Re: Load or create files at game run time

Postby epsilonion » 02 Oct 2017, 12:20

Yeah. I though put renderer settinhs in there and people can see how it works (easiest thing I could think of and can adapt it to save/load player data or something.

It's a start for them in the right direction
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Re: Load or create files at game run time

Postby Shando » 04 Oct 2018, 01:37

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Re: Load or create files at game run time

Postby SolarPortal » 04 Oct 2018, 21:41

If this is for the end game, then i believe they are updated when the render.function() is used. Thats also what the code says it does. Otherwise they are not used by the Editor itself; only player and end game.



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Re: Load or create files at game run time

Postby Shando » 10 Oct 2018, 01:26

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Re: Load or create files at game run time

Postby SolarPortal » 10 Oct 2018, 15:33

cool :)



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