Thanks!

Yeah, I had started in 3D using 3D Studio MAX and then migrated over to MODO. But with everyone moving to subscription and the mounting costs of 3D software, I decided to revisit Blender. With the 2.8 release (and now 2.9), this software has really blossomed! I really love working in Blender now.
MODO has a nice native rendering engine, but working with its shader tree (how you work with materials) and searching through the zillions of rendering options, it was always a fight to get a great, noise-free render. I hated rendering in MODO. But Blender? Holy cow. It's dead simple and I'm surprised at how good a render you can get out of Cycles. And it's dead easy to get good results. Love it.
I'd love to make packs of game-ready objects! Once I have my hands on the beta, I can start looking into that.

BTW - Speaking of making Skyline specific packs - could more than models/materials be included? For example, could game-ready assets be made/offered/sold that include working doors with triggers, etc., so people could just drop them into a level and they would just work?