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Skyline Forums • View topic - Animation events and frames
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Animation events and frames

Animation events and frames

Postby SpiderMack » 29 Sep 2017, 18:09

Hi,

Some very usefull feature is animation events and frame , that allow to :
- check if one animation has finished playing, for example a function name as parameter that can be called in script
- get between frames the animation is playing
- place some event in some frame in the editor and some function name, this will be available in script as callback function


Animation callback and getting the frames where is the animation playing are the most usefull.
While having in editor ability to place frame callback functions, is lot more work and not necessary if we have the ability to get the frames where is the animation playing or some callback once animation is finished playing.

I think this will decrease the amount of code and will not need to use timers and approximations, while making code shorter and more clear.
Last edited by SpiderMack on 29 Sep 2017, 18:14, edited 1 time in total.
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Re: Animation events and frames

Postby StarFire » 29 Sep 2017, 18:13

We agree as animation events are already planned. If we get a chance these will get in for the V1 release. We will see what we can do.
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Re: Animation events and frames

Postby SpiderMack » 29 Sep 2017, 18:15

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