obj = 0;
sound.setLooped( 0 );
sound.setVolume( 1 );
sound.setSoundFile( "bling.ogg" );
sound_ID = sound.create2DSound();
function onInit(objID)
sky.lprint("LUA: Script Active!");
obj = objID;
end
function onCollision_Start(hitID)
x,y,z = entity.getPosition(obj );
sound.play3DSound( sound_ID, x,y,z );
end
sid = sound.createSound(....);
sound.play2DSound(sid);
sound.play3DSound(sid, x,y,z);
Users browsing this forum: No registered users and 41 guests