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Skyline Forums • View topic - inventory
Help with your scripting

inventory

inventory

Postby TattieBoJangle » 30 Oct 2015, 18:55

Anyone manage to get a inventory up and running ;) or even a carry script.
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Re: inventory

Postby StarFire » 30 Oct 2015, 22:09

If you get no takers, when I get back to the mechanics I will add this request to the current script tasks for you.
Did you know that the pick up action can be used for simpler "carry" tasks, may get you by for now ;)
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Re: inventory

Postby TattieBoJangle » 30 Oct 2015, 22:59

Ahh yea thanks StarFire :D
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Re: inventory

Postby ant0N » 31 Oct 2015, 11:15

I can write the script of the inventory, but I need one new command - drawImage(image, x,y) ;)
Sorry for my English. :)
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Re: inventory

Postby TattieBoJangle » 31 Oct 2015, 11:39

Nice one Anton now only if someone could add the required command (Hint Hint) drawImage(image, x,y) :lol:
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Re: inventory

Postby SolarPortal » 31 Oct 2015, 12:46

why not use the GUI editor? and load the gui on screen.



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Re: inventory

Postby ant0N » 31 Oct 2015, 15:28

Sorry for my English. :)
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Re: inventory

Postby SolarPortal » 31 Oct 2015, 16:06

ahh i see, thats pretty cool though.

HTML and css are a very simple markup language that does not take much time to learn, check out our demos in the "tech demos>GUI folder" and look at the .rml files located in the "Asset Library/GUI/folders...".

A simple draw image would be good though :)



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Re: inventory

Postby CreativeOcclusion » 31 Oct 2015, 16:48

Thanks, CreativeOcclusion
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Re: inventory

Postby StarFire » 31 Oct 2015, 20:42

could be a good visual module to add ( also will add lua ) ;)
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Re: inventory

Postby epsilonion » 01 Nov 2015, 13:52

Attachments
inventory_gui.lua
updated
(2.41 KiB) Downloaded 1244 times
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Re: inventory

Postby SolarPortal » 19 Nov 2015, 22:00




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