Hi All,
Is there any way to set the Specular or Diffuse Colour of a Material at Run Time, or do I have to create multiple Model/Material combinations beforehand?
Basically, I want to highlight certain areas of my map with different colours (the map is made up of 6 different Models), but only at the beginning of the game. After the first round, I need to revert all of the Materials back to their original state.
Thanks in advance
Shando