Help with your scripting

Collision?

Re: Collision?

Postby StarFire » 03 Apr 2013, 17:25

antON, check your PM. I have sent you the link. :)
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Re: Collision?

Postby ant0N » 04 Apr 2013, 03:56

NightHawk wrote:antON, check your PM. I have sent you the link. :)

Sorry, but I don't got your message...
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Re: Collision?

Postby StarFire » 04 Apr 2013, 09:17

np, I have sent you another pm, hope this one gets through ;)
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Re: Collision?

Postby ant0N » 04 Apr 2013, 10:28

Thank you! I got the message... :D
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Re: Collision?

Postby ant0N » 04 Apr 2013, 14:58

faced with another problem... I Need to, so that the small sphere passed through a large sphere ...
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Re: Collision?

Postby ant0N » 04 Apr 2013, 15:05

for this purpose I propose to add a new enum body_Type:
Code: Select all
enum.body_Ghost
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Re: Collision?

Postby StarFire » 04 Apr 2013, 17:49

Ok, what you need is the physX trigger. We have this in an action but I can pass it to lua for you ;)
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Re: Collision?

Postby ant0N » 08 Apr 2013, 04:26

Thank you! It will be very helpful :D
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Re: Collision?

Postby StarFire » 14 Jun 2013, 20:35

@antON, I have sent you a PM with a link to the project demo for the dynamic trigger.

You will need to use the latest Skyline 0.6.6 or greater.

Let me know if this works for you ;)
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Re: Collision?

Postby ant0N » 18 Jun 2013, 15:17

Thank you, NightHawk!!! All works perfectly! I can continue :D :D :D
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Re: Collision?

Postby StarFire » 18 Jun 2013, 16:47

great to hear it is working for you :D
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