I found the entity.spawn function in the scripting docs online. This would suffice; but, I would have to programmatically add scripts, actions, etc for the object. However, I (so far) have not found a way to spawn a preset. Is this possible?
The idea is I can create an enemy character preset and spawn that on a timer.
I'm a Unity3D user currently (and will be my base reference for testing Skyline since that will be one of your major competitors). They have an Instantiate function which allows you to spawn a prefab (preset equivalent). So, I'm trying to mimic this functionality. And, in case you want to go poke around their docs, it's GameObject.Instantiate.
Thanks