Help with your scripting

falling

falling

Postby cassius_b » 10 May 2018, 19:49

I want my main character to die when falling from a heght more than 25 feet high. How can I make this happen?
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Re: falling

Postby SolarPortal » 10 May 2018, 19:57

You could do a raycast when falling through the air and get the height from which you are falling, if its greater than a certain amount, then you can call the KO of the character.
The raycast would not need to be polled every frame as it would since your falling, the height will never go higher. But if there was a cliff or overhang that sloped, then you would need to know the distance.
A poll every 10ms -100ms or more would probably be fine.

Hope this helps :D
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Re: falling

Postby cassius_b » 10 May 2018, 20:52

Thanks
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