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in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file 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[ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4771: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3906) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4773: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3906) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4774: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3906) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4775: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3906) Skyline Forums • View topic - physical object move for the target
this sounds like you need a kinematic body, as normal dynamic objects will fight against the rotations and static are well static lol. Have you got an example situation for use, e.g. a door opening... > Maybe a test scene would help
NightHawk will see if its possible to implement a kinematic rigid body for the next release.
thank you for pointing this out, as it improves skyline every time
Thank you! I just started to do the old project, and I need to my sphere, followed target. (such as a bullet). I think you will understand what I want. http://yadi.sk/d/qiO_uizGBwifS
ah i think i see. You want the sphere that is spawned and rolling; to go towards the utility scale that spawns the trigger, wherever it is placed.
This you could then turn into a bullet, e.g. a large turret shot etc.. This might be possible by changing the linearvelocity or angularvelocity of the physics body.