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Skyline Forums • View topic - physical object move for the target
Help with your scripting

physical object move for the target

physical object move for the target

Postby ant0N » 01 Nov 2013, 08:35

maybe a stupid question, but I couldn't find a solution.
How to make a physical object move for the target? Something like entity.lookatObject.
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Re: physical object move for the target

Postby SolarPortal » 01 Nov 2013, 09:21

great to hear from you anton :D

this sounds like you need a kinematic body, as normal dynamic objects will fight against the rotations and static are well static lol.
Have you got an example situation for use, e.g. a door opening...
> Maybe a test scene would help :P

NightHawk will see if its possible to implement a kinematic rigid body for the next release.

thank you for pointing this out, as it improves skyline every time :D
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Re: physical object move for the target

Postby ant0N » 01 Nov 2013, 09:32

Thank you! :lol: I just started to do the old project, and I need to my sphere, followed target. (such as a bullet). I think you will understand what I want. :D :D
http://yadi.sk/d/qiO_uizGBwifS
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Re: physical object move for the target

Postby SolarPortal » 01 Nov 2013, 12:22

ah i think i see. :P
You want the sphere that is spawned and rolling; to go towards the utility scale that spawns the trigger, wherever it is placed.

This you could then turn into a bullet, e.g. a large turret shot etc..
This might be possible by changing the linearvelocity or angularvelocity of the physics body.

We shall see what we can do :D
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Re: physical object move for the target

Postby SolarPortal » 01 Nov 2013, 12:29

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Re: физический объект двигаться к цели

Postby ant0N » 01 Nov 2013, 13:10

Thanks for the help! Not quite what I need, but the principle, I realized. :D
I need to tiny sphere followed a large sphere. :)
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Re: physical object move for the target

Postby ant0N » 01 Nov 2013, 13:30

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Re: physical object move for the target

Postby SolarPortal » 02 Nov 2013, 19:56

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Re: физический объект двигаться к цели

Postby ant0N » 05 Nov 2013, 10:41

Я надеюсь, что это видео поможет вам понять, чего я хочу.


когда маленькая сфера соприкасается с большой сферой, она должна быть удалена. :)
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Re: physical object move for the target

Postby SolarPortal » 05 Nov 2013, 11:38

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Re: physical object move for the target

Postby SolarPortal » 05 Nov 2013, 14:02

We now have a tech demo displaying the use of collisions on spawned entities.
This will be in the next release.

Thanks for testing :D
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Re: physical object move for the target

Postby ant0N » 05 Nov 2013, 14:06

Thanks for the help! now I can move on... :D
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