- Code: Select all
controller.enableGravity(obj,0);
I've also tried assigning it "1" rather than "0".
I've also set the GravityY value as follows
- Code: Select all
controller.setData_gravityY(0);
Neither stop the cube falling to the ground plane.
It looks like a bug to me as even though the function's undocumented it seems it should be straightforward. I wanted to get the community's opinion though before posting it as a bug. Thoughts?