by SolarPortal » 15 Apr 2015, 20:12
it might work, its worth a try to see if the modules will work, but it might only work through a lua compile.
We load and run lua scripts on the fly without the use of a compiled file.
Another problem i can see is the require() function call.
We will need to create this as a function in c++ like the sky.include() which replaced dofile() and dostring(). Then return the data table back through a lua function. Another user asked for this feature also.
The reason for all this is that require() won't run in an archived end game, as it needs a hard drive based file and cannot be streamed from my knowledge.
Skyline Game Engine - Lead Dev.
Please provide as much info as possible when asking for help.Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860
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