it looks like we aren't applying the shadow caster to the material.
Open the material editor and click on the little script icon in the bottom.
This will open the material file itself.
in the material MyMaterial_adv : Base_Multilight_V1_AlphaReject
You should see lots of set properties.
Add this line to the bottom of those:
- Code: Select all
set $shadowCasterMaterial "DesertGrass02_ShadowCaster"
replace the name of the shadowcaster material with the one in the top of the material file.
IT will be the material name with a "_ShadowCaster" on the end.
Save the material
Reload the sceneEntity.
I will make the files write this out by default now
This will be in the next release.