Hi Tattie,
Thank you for your input

We can totally understand your frustrations.
i just want skyline to be the best it can be and get people using it
We are with you m8 and it is great to have you on our side

I think the problem is stemming from the FBX Conversion as we prefix the name of the fbx file onto the materials.
From looking at the video i can see both meshes have material names of "Material_#25" which is then prefixed with the name of the FBX File (r1_3000_Material_#25). It was done this way as before the "Prepare folder for skyline", the material names would have caused a duplicate resource error and you would of had to rename the materials in the mat file and mesh file. So it saved a lot of problems.
But, now with the new preparing system, we can remove the prefix from the material names that the FBX gives and then using the prepare, rename materials and inside meshes to be unique, but overall use the same material. We think this is very doable now. It is simply a new workflow we have not yet encountered due to the new "Prepare folder for skyline".
I will be working on this today.
A bit more knowledge information:
As you notice, with leadwerks you have to drag the files into a project folder and would have to do this for every project and set them up each time. Skyline has an open folder structure, so once it is setup. It is reusable in every project; but this does make thing more awkward like what you have encountered and duplicate resources.
Because skyline propriety format is .mesh, If the meshes are exported with the same material from a modelling package then it would use the same material. But again it is the FBX conversion at fault.
As Shando says each mesh ends up with its own material when exported, but this is not necessary as it will look for a single reference of the material name whether it is in one file or another. We can delete the other converted ones so it looks like one single material for all.
Hope this makes sense.