Hi guys is there anyway to change the draw order when using Alpha/Smooth I have been having problems using reject with some veg again its fine in 3dsmax
Your problem is in using the base type on the material.Best stick with the Uber shader and set the reject to checked, save the material then adjust the reject settings. Let us know if that does the trick, its how we use it
i think the reject causes this because the material has the setting "cull_hardware none" which engages double sided materials. Can you send me the mesh shown in the video so i can run a few tests please
Skyline Game Engine - Lead Dev. Please provide as much info as possible when asking for help.
Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860
i am working on the material editor upgrade now to handle the double sided option.
It looks much better, but it still suffers from bad alpha rejection shadows when facing down the light. But still usable compared to what was shown before lol
Skyline Game Engine - Lead Dev. Please provide as much info as possible when asking for help.
Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860