As the venture in the realm of Shaders and materials you may encounter the odd obstacle. Please post your shader issue for the community to help.

Shadow Shader

Shadow Shader

Postby TattieBoJangle » 05 Jul 2016, 18:09

I was having a play around as I am trying to trick skyline into thinking the camera angle is different, the reason I want this is when looking at something its shadows are all speckle like and looks bad but when looking down it looks great.

So I know the shadows can look great depending on the camera angle so would it be possible to change the camera or even the shader into thinking the camera is always at this angle has anyone looked at anything like this in skyline ?
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Re: Shadow Shader

Postby CreativeOcclusion » 10 Jul 2016, 22:18

Hey Tattie,
I would recommend waiting for the DX11 release...There is supposed to be significant changes for lights and shadows...I am not experienced enough in shaders to help with this one...I am not sure what is causing the speckle effect...If I run across a solution, I will let you know...CO
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Re: Shadow Shader

Postby TattieBoJangle » 10 Jul 2016, 22:28

Yea its a strange one alright the dx11 does look great tho so I guess its a waiting game like everything else ;)
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Re: Shadow Shader

Postby epsilonion » 13 Jul 2016, 19:20

Thats whay I am doing waiting for the DX 11 release, then I will be back working hard.. :)
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Re: Shadow Shader

Postby StarFire » 01 Aug 2016, 16:49

Oh the shadow, nasty little bug that is. :roll:
We have tried many shader tricks but it is looking like the is something wrong at the render shadow camera code. We have found a fix for the pssm shadows but this would reduce the terrain paint layers by 1 layer also there is a performance hit although you guys with big rigs would not notice :lol:
So basically waiting for the new Skyline Gen2 which has shadows that will give you chills :D
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Re: Shadow Shader

Postby epsilonion » 02 Aug 2016, 13:55

Can not wait, talking about it is getting me excited.. (no not like that you perverts lmfao)... the prospect of getting back on with the project..
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Re: Shadow Shader

Postby SolarPortal » 02 Aug 2016, 17:53

haha :D

Im just surprised at the amount of work to get Skyline Gen2 operational.. it seems to be neverending ... but we will get there and once we are it will be amazing! :D
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Re: Shadow Shader

Postby StarFire » 02 Aug 2016, 20:17

lmao Liam
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Re: Shadow Shader

Postby TattieBoJangle » 06 Aug 2016, 16:49

lol is there anything you guys can show us to keep us drooling or even a very early pre alpha :lol:
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Re: Shadow Shader

Postby SolarPortal » 06 Aug 2016, 18:24

ill sort a video of the material editor today. It looks the same in editor form but works with the pbr instead :)

Edit: It will be tomorrow now :)
Edit: Started to make the video and then realised more work needed done before showing. lol :P
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