Hi,
My game project is not relying on realistic materials or scene, but i wanted to see how physically based rendering models looks in Skyline.
I exported a model from susbtance to see how it looks in Skyline,some parts of the model does not look metallic enought compared to Substance.
(how to resize images in forum, click to zoom ?)
I had to push metallic slider to the max and i got better results , more similar to substance.
Is that normal ? Or should Skyline have bigger slider max value ?
But there is different material look for reflective parts, that looks too white in Skyline
I can upload later the 3D model and textures if needed.
That's it about Physicall based rendering, i don't need it to be accurate, but i wanted to show some compare with Substance that is a standard using GGX.