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Skyline Forums • View topic - entity::setSubMaterialName
As the venture in the realm of Shaders and materials you may encounter the odd obstacle. Please post your shader issue for the community to help.

entity::setSubMaterialName

entity::setSubMaterialName

Postby Shando » 08 Oct 2013, 03:20

Last edited by Shando on 02 Jan 2014, 22:11, edited 1 time in total.
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Re: entity::setSubMaterialName

Postby SolarPortal » 08 Oct 2013, 12:10

yes, all materials that you wish to call through lua using the "setEntityMaterialName" or "setSubMaterialName" have to be declared inside a .material file.

They don't have to be in the same .material file. You could have as many .material files as you want with any number of materials inside each one, but when calling you have to call the material file name that would exist inside any of those .material files.

Obviously, the .material files have to exist within the asset library or your project

Check out the "$(Tech Demos)\Lua\Entity Materials\setEntityMaterial" tech demo.
In this demo we change the material when the number 1 or 2 key is pressed, which sets the material either as "Proto_Red_adv" or "Proto_Sand_adv", both of these materials exist in different .material files.

Hope this helps :D
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Re: entity::setSubMaterialName

Postby Shando » 08 Oct 2013, 13:05

Cool 8-)

At least I don't have to worry about remembering to include everything I need from the start :P as I can just set up another .material file when needed.

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Re: entity::setSubMaterialName

Postby Shando » 02 Jan 2014, 13:10

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Re: entity::setSubMaterialName

Postby Shando » 03 Jan 2014, 06:26

OK, been doing some digging, and this problem is to do with "Shadows" :?:

I've switched from "Stencil" to "Mapped" in the "Scene Settings" dialog, and everything is now coloured correctly :D BUT I now have no Shadows :(

Any ideas on how I can have both????

Thanks

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Re: entity::setSubMaterialName

Postby SolarPortal » 03 Jan 2014, 10:52

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Re: entity::setSubMaterialName

Postby Shando » 03 Jan 2014, 12:49

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Re: entity::setSubMaterialName

Postby SolarPortal » 03 Jan 2014, 13:41

sounds like the materials being changed to e.g. "sec_" + "main_" have got a material problem or missing properties.
Are they using the same base material as the crystal, and are they using the set mat property (example: set $color"1 1 1") or inheriting from the base.

I cant imagine it being the shadows if the crystals are working.
i would compare the crystals material to the other materials.

Without seeing anything, i can only guess. lol :P

Hope this helps :D
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Re: entity::setSubMaterialName

Postby Shando » 03 Jan 2014, 22:20

Hi SolarPortal,

They are identical, except for the $diffuseMap, and that the Crystals use a ShadowCaster (see my earlier post for the details of the various materials).

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