As the venture in the realm of Shaders and materials you may encounter the odd obstacle. Please post your shader issue for the community to help.

Back to basic

Back to basic

Postby TattieBoJangle » 23 Mar 2015, 17:42

Is there a way to get a material back to basic after it has changed to adv or uber the problem is some .x files act in strange ways when changed to adv/uber but you don't know until you press the button i know i could del the files but would be nice if you could cycle back to it.
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Re: Back to basic

Postby StarFire » 23 Mar 2015, 17:46

Currently there is no automatic way to get them back to basic as we in our infinite wisdom thought no one would want to use them as basic lol :lol:

Saying that :oops: we have also at times needed to get the basic version of the material. When I revisit the material editor I can add this option. ;)
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Re: Back to basic

Postby SolarPortal » 23 Mar 2015, 17:48

We are planning to implement a sub mesh selection and deletion so you can delete those flashing parts, as they are lods i think :P
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Re: Back to basic

Postby TattieBoJangle » 23 Mar 2015, 17:55

Thanks guys :) yea its a mix between lods and messed up normal's only effects the .x models, i hate .x as you can tell but i am in the process of converting all my stuff to get away from it so no rush :)
Case: CM Storm Trooper CPU: I7 5930k X99 Cooler: Noctua NH-D15 Graphics: Asus GTX 1080 Motherboard: Rampage Extreme V x99 Ram: RipJaws DDR4 3000mhz Storage: x2 SSD Crucial 500GB + x5 2TB Hdd PSU: Evga 1500w OS: Windows 10
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