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Sprite Sheets

Sprite Sheets

Postby TattieBoJangle » 30 Jan 2015, 13:12

Does skyline support sprite sheets i have some cool effects i would like to show off :)
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Re: Sprite Sheets

Postby SolarPortal » 30 Jan 2015, 13:37

Skyline does not yet support atlased textures, but if each of the images are seperated into single frames, then you can create an animated texture from them.
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Re: Sprite Sheets

Postby TattieBoJangle » 30 Jan 2015, 13:40

So it would play the single images frame by frame or could i output to animated gif.
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Re: Sprite Sheets

Postby SolarPortal » 30 Jan 2015, 13:42

play the images frame by frame.

Edit: here is an example file:
https://www.aurasoft-skyline.co.uk/downloads_common/Users/Example_animatedTexture.zip
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Re: Sprite Sheets

Postby SolarPortal » 30 Jan 2015, 13:48

just remember to press the animate button to see the animated texture running.
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Re: Sprite Sheets

Postby TattieBoJangle » 30 Jan 2015, 14:34

Thanks for the files how did you make the .skyParticles files as that is more what i am looking for i have my separate images for my nuke. Anytime i use the particle editor the engine crashes.
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Re: Sprite Sheets

Postby SolarPortal » 30 Jan 2015, 14:44

our explosions like the exploding barrel were made in particle universe, which is a free Editor to make very complex particles.
The owner recently made the entire source MIT.

Particle universe: http://www.fxpression.com/

As for our particle editor, it does work, but there is a very specific pattern to making it work. It is one of the very few editors that have not yet been upgraded. It will get a sprucing for the final release though.

Skyline loads particle universe files(.pu) through the action.
Skyline .skyParticle files are our filetype.

.skyParticle cannot load animated textures yet, just loads texture files, but particle universe can we believe.
PU might even run a spritesheet.
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Re: Sprite Sheets

Postby StarFire » 30 Jan 2015, 14:50

We are going to add the particle Universe app the the store to make it easier to find.
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Re: Sprite Sheets

Postby TattieBoJangle » 30 Jan 2015, 15:13

Is there any documentation on the particle editor or even a tutorial :) here are my nuke files if it helps

https://www.dropbox.com/s/9yoa9zu1sig6h87/My%20Nuke.zip?dl=0
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Re: Sprite Sheets

Postby SolarPortal » 30 Jan 2015, 15:36

Q> which particle editor do you mean, ours or PU?

i have downloaded the nuke, it is a very good set of images. :)
What effect are you trying to make?
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Re: Sprite Sheets

Postby TattieBoJangle » 30 Jan 2015, 15:39

Q> which particle editor do you mean, ours or PU?


Yours ;)

I just need to know how to get them into the engine for example the barrel you guys have say the explosion was replaced with that nuke :)
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Re: Sprite Sheets

Postby StarFire » 30 Jan 2015, 15:44

Ok the explosion on the barrels is from Particle universe as we have found this to be a good looking effects system. The Skyline system needs a little work, a job I have planned in after the current task. The PU effect is simply added into skylines assets library and you can use it as any other effect.

The PU editor is a visual editor with many cool effect templates.

I am uploading PU to the asset store as it is now MIT licensed and free to use.

If you still want to use the skyline particle system I will make a walk through for you. ;)
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Re: Sprite Sheets

Postby SolarPortal » 30 Jan 2015, 15:58

im getting some strange quality from those textures of the nuke, really bad outer edges.

Image
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Re: Sprite Sheets

Postby SolarPortal » 30 Jan 2015, 16:03

playing with the particle editor yields some nicer results.
but since the skyline particle editor does not handle material, and only 1 texture. it isn't doing much lol.

i will tweak the engine and send you a new exe
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Re: Sprite Sheets

Postby TattieBoJangle » 30 Jan 2015, 16:06

hmm shouldn't be i have uploaded another one that works in leadwerks a little smaller.

https://www.dropbox.com/s/atehtd48le8uphr/nuke2.zip?dl=0
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Re: Sprite Sheets

Postby SolarPortal » 30 Jan 2015, 16:10

i will see what i can do and keep you informed. :D
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Re: Sprite Sheets

Postby lordalmighty1 » 30 Jan 2015, 16:15

StarFire wrote:. The PU effect is simply added into skylines assets library and you can use it as any other effect.


where please and what to do ?
thanks :)
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Re: Sprite Sheets

Postby StarFire » 30 Jan 2015, 16:26

I have put particle universe on the store which also has links to the authors site where you an see tutorials and find other media packs for use. The PU editor comes with many pre-made effects.

http://www.chi-ad.com/Skyline/AssetStore/index.php?route=product/product&path=82_83&product_id=66

Let me know if you get the download as it is untested.

I will make a tutorial on how to add these to Skyline ;)
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Re: Sprite Sheets

Postby lordalmighty1 » 30 Jan 2015, 16:28

I downloaded it earlier when it was linked to, am trying to add the default tornado :)
I will read the tutorial from pu and then yours also thanks :)
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Re: Sprite Sheets

Postby SolarPortal » 30 Jan 2015, 16:42

first, add the new particle to the resources.

use the action "Effect - Particle Universe" from the Effects category in the Action editor.
Add this to a scene entity. After load the file in the properties. Set the scale to something smaller as PU files are normally quite large.

If it crashes when loading, open the .pu file in a text editor, and make sure the system name(first line) is the same as the filename, this should then load.
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Re: Sprite Sheets

Postby StarFire » 30 Jan 2015, 17:45

Just a heads up, there may be a few issues getting certain PU effects in to skyline. I have been playing around and encountered a few errors which are going to need fixed. Will keep you informed
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Re: Sprite Sheets

Postby SolarPortal » 30 Jan 2015, 17:55

ok, i have the basis of an animated texture inside skylines particle system.
see this video:



still working on it, but its getting there. lots of tidying up to do lol.
When complete; i will send an pre-release exe version out to specific users.

Also, you will notice that the texture quality is much better, thanks to the particle system blending modes.
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Re: Sprite Sheets

Postby TattieBoJangle » 30 Jan 2015, 18:24

Very nice thank you!
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Re: Sprite Sheets

Postby SolarPortal » 30 Jan 2015, 19:09

animated textures on particles are now saving and loading from the particle editor, last step is to make sure the resources auto load for the textures :) nearly there
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Re: Sprite Sheets

Postby StarFire » 30 Jan 2015, 19:12

Having a better conversion of PU effects now. Just some of the PU defaults seem broken but thats not Skyline ;)
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