Just a quick question....
How do I turn on/off a SkyParticle that is part of a Preset?
I know that there is this command:
- Code: Select all
particle.setEmitting ( particleFX_hnd, 1 )
but it needs the handle of the Particle, which is the bit I'm not sure how to get when not spawning the Particle in.
Thanks in advance
Shando
[edit] Is it something like this?
- Code: Select all
entity.paramValue ( objID, "SP Enabled", 0 )