by AuShadow » 26 Apr 2016, 10:10
Hey all simple issue, using the new fps preset dynamic object, I place it in the scene, then my fbx file which has ramps in it. Then I add the physics rigid body to the model, set to mesh collision. Weight to 0 and collision mode to static. With this I get collision on the bullets from the gun but the player has no collision on the model and walks right through. Did I miss something?