Skylines Actions system and presets are the core to your projects dynamic objects. Many Actions can be used in interesting combinations for varying effects, but some times you need help to get the most out of them.

Convert Lua scripts into Actions.

Convert Lua scripts into Actions.

Postby StarFire » 03 Nov 2012, 15:17

In Skyline most of the Actions can be made with script, so if you create a script based action, ie your script behaves as if there is an Action attached, Let us know and we will look at converting it to a C++ Action for Skyline. :ugeek:
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Re: Convert Lua scripts into Actions.

Postby ucm » 19 Nov 2012, 10:16

Hi Night Hawk;

I was wondering if you could do up an example for us here because i 'think' i know what you mean but my C++ is still very BASIC ( :lol: @myself )
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Re: Convert Lua scripts into Actions.

Postby StarFire » 19 Nov 2012, 11:42

The idea is to code re-usable sections of lua, say for example a door open script or a simple game controller then we could re-make the idea in c++ as an engine side action. It will be a while before we have a public c++ sdk, we do aim to have this in the not too distant future.
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Re: Convert Lua scripts into Actions.

Postby ucm » 19 Nov 2012, 12:27

ahh, that's what i thought you meant, thanks for clearing that up :)
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