I will take a break for now as i know you guys are going to be working on the space/texture naming thing but can you do the model file names as well.
To any other users out there who have loads of assets imported i take my hat off to you

were you stumped by same mesh file names which accounts to the duplicate resources.
Well, this is good news for you as i have started this today and will be making a button basically saying "prepare my folder for skyline" and it will convert, rename everything uniquely, apply uber shader with normal maps and specular maps if found, edit mesh data for the referenced materials, rename skeleton files and anything else that will be needed to make sure that folder will not clash. You will also have the option to make it recursive to batch convert / unique all folders while you have a
cupper.
i am working as fast as i can to get a first version ready for usage
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