I imported an animated model into Skyline, and found that the model had some annoying mesh distortion. I deleted the root node (which was just a dummy helper at 0,0,0), and when I imported it into the mesh editor, the distortion had gone. However, having extracting the animations and scaled the mesh, it wouldn't save (I get an error - 'Cannot edit mesh data as the mesh file does not exist in the resources.').
I tried saving to a new mesh file, with the same result. I exited Skyline and restarted, and found that the both meshes (the original and the new one) had been saved, but now the animation is distorted again.
I've spent hours fighting with this, and I'm fresh out of ideas. The fact that the model animates correctly in the mesh editor before saving just muddies the waters even more, and any advice would be appreciated.