Just seen in the documentation that you guys weren't sure about the blender2ogre thing working for the engine yet. Thought I would go ahead and take the initiative to try and get it tested. It appears that it will work fine, for someone who knows a bit more about what they are doing with models and animations hah.
I can upload the blender file if anyone would like, or the files it exported. I only have like 5 hours of work total on the model (literally first mob model I have done myself). I was upset at first when i realized my monster had 60k vertices at first, had to go back and got it down to 3800, loosing all my time making it look nice in Sculptris
Here is a pic of it imported to the engine.





