Thanks SolarPortal but here's what's happening:
I created a test capsule in UU3Dpro v3.42 then saved it as OGRE mesh and it created these files ( after about 30 seconds due to high poly )
ucm_capsule_test.bat
ucm_capsule_test.material
ucm_capsule_test_mesh.xml
Next I drag and dropped the
ucm_capsule_test_mesh.xml file onto
OgreXMLConverter.exe and it opened a cmd window and did a lot of stuff then it created a file
ucm_capsule_test_mesh ( Note there's no extension there )
Then I went into Skyline and created a new scene then right clicked and tried to add the model but it couldn't find it unless i type in *.* then hit enter...
When i try to load that file, it crashes
I tried renaming it to
ucm_capsule_test_mesh.mesh and restarted Skyline and this time i get the message:
File NOT FOUND :: ucm_capsule_test_mesh.mesh
Please make sure the file you are trying to load exists in Resources and try again!
hmmm..
Then I got the idea maybe it's because it has the
_mesh in there so i renamed it to
ucm_capsule_test.mesh but then i get the same error like this:
File NOT FOUND :: ucm_capsule_test.mesh
Please make sure the file you are trying to load exists in Resources and try again!
So next I tried various other formats through UU3Dpro's Save As:
* ( WaveFront .obj ) == Skyline crash
* ( MilkShape 3D .MS3D ) == Failed to save in UU3Dpro because of a UU3D error message ""The MS3D file format does not support more than 65534 triangles. triangles found: 98304 ""
^-- .MS3D is my preferred format for portability reasons so darn!!
* ( Blitz3D .B3D ) == ( Note i select export multiple meshes for veyr complex objects ) .B3D isn't listed as supported in Skyline at th emoment so i just did *.* and tried to open the .B3D anyway and Skyline crash
* ( FCollada files .dae ) == ( Target system == Default, Meter, Y-Axis and i checked Export groups as meshes ) == Skyline crash
* ( DirectX 9.0 files .x ) == ( Checked Triangulate model and checked Export groups as meshes ) == Skyline crash
* ( 3D Studio files .3ds ) == Failed to save in UU3Dpro because of a UU3D error message ""The 3DS file format does not support more than 65535 triangles. triangles found: 98304 ""
umm?