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Skyline Forums • View topic - Import multiple FBX animations
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Import multiple FBX animations

Import multiple FBX animations

Postby SpiderMack » 14 Nov 2017, 20:22

Hi,

It is possible to import multiple animation FBX files ?
For example import FBX character and armature, and import for same character animation FBX files.
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Re: Import multiple FBX animations

Postby SolarPortal » 14 Nov 2017, 21:10




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Re: Import multiple FBX animations

Postby SpiderMack » 15 Nov 2017, 09:29

Good.
This should be as wiki or small video tutorial :lol:

About multiple animations FBX files, this is a common way how 3D characters are distributed and sold, so the user doesn't have to bother about frame numbers.

If animations doesn't have the same name with "@" , does Skyline editor allow us to choose the animations manually ?
character.FBX
idle.fbx
run.fbx
attack.fbx

Because most of the time there characters packs doesn't have naming convention.
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Re: Import multiple FBX animations

Postby SolarPortal » 15 Nov 2017, 17:06

you can choose the animations manually from within the mesh editor to import to the current character.
however, if you have seperate files then the naming convention will always work e.g.

<InsertModelName>@<animname>.fbx



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