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single animation

single animation

Postby cassius_b » 06 Mar 2018, 21:01

I have a character in my scene. When I run the game it goes thru all its animations. How can I make it do just one, such as "idle"
In its properties it says default anim, no other option.
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Re: single animation

Postby TattieBoJangle » 06 Mar 2018, 21:08

Usually you would get a list of textures with you model or sometimes in packs there will be more than one type of the model one where the textures are split and another where they are not but the text file you are looking for should have a list of frames like this

Combat_mode,0,48
Butt_kick,49,73
FireReady_standing,74,82
Fire_standing,83,122
Reload_standing,123,197
Fire_lying,198,212
Dying_lying,213,227
From_Laying_to_Standing,228,263
From_standing_to_squat,264,287
FromSquat_toLaying,288,326
FromLaying_toSquat,327,365
LookingAround_SquatA,366,494

From there you can split them using the mesh editor.
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Re: single animation

Postby SolarPortal » 06 Mar 2018, 21:12

You can also format your animation text file like this:

Code: Select all
walk: 000 - 028
run: 030 - 047
stand: 049 - 079
taunt: 081 - 156
idle: 158 - 258
attack1: 260 - 280
attack2: 282 - 302
attack3: 304 - 339
hit1: 341 - 356
hit2: 358 - 373
death1: 375 - 410
death2: 411 - 450

# Hash at the start of a line is a comment.


and use the mesh editor, right click on timeline and extract by text file.. saves manually doing it.
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Re: single animation

Postby cassius_b » 06 Mar 2018, 21:37

OK. tHANKS.
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