Tests done using MakeHuman V1.0.2 and Blender V2.71.
First test: > Create character in makehuman and apply rig.
> Export to .FBX
> Load FBX into skyline
> Success & no normal Errors and Skeleton was also imported. No animations yet
Edit: Second Test:> Create character in makehuman, select low poly proxy and game rig.
> Export to .dae as blender would not import the FBX, but skyline did in previous test
> Open Blender new scene.
> Start posing, select all bones using the box (B key), apply keyframe (i Key) "locRotScale", to all.
> Animate specific bones, like waving arms etc... Apply "locRotScale" to all bones again for every single motion.
> Exit pose and go into object mode
> Use the B Key to select all parts of character, mesh and rig included.
> Goto Export FBX, Select Armature and mesh from properties.
> I Also had bake animations, NLA Strips and All Actions selected.
> Save the FBX, import into skyline. The animation was slower than expected but that can be remade in blender.
> Made the material up and did not find any problems with normals etc..
> Successful test
Edit: Here are the files that i was using, created from Make Human and animated in Blender:
https://www.aurasoft-skyline.co.uk/downloads_common/Users/cosmoCharTest.zipThe FBX without "_" is the the character exported from blender and has a simple basic animation that was made in blender, when imported into skyline it works.
The "_" FBX is the export from makehuman, it has no animation.
The blender file is also in the folder.