Hey guys I have this problem I need help with. When I dip into the water there's this weird skybox that the environment projects before the player is underwater/half way underwater. How do I disable this skybox? I don't need it at all (won't see the sky underwater anyway).
I ticked off "underwater" in the environment option but it didn't remove the problem.
Hi m8 I cant see this being the skybox as the distance you need to go before clipping it is huge also the sky shouldn't be the same colour as the water do you have any screen shots that show more of the scene that way we can see what's going on thanks
Thanks tattie for helping. More screenshots or a video will be helpful. It popped into my head that the water depth could be at fault. Q) What is your water depth set at? Q) have you removed the skybox/put one on, or tried changing background colours when no skybox is on.
Skyline Game Engine - Lead Dev. Please provide as much info as possible when asking for help.
Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860
Hi, it seems this error could be related to the latest skybox changes: As i have posted on another thread, it can be down to the FPS character Far clip not matching the scene settings.
Select the FPS player > goto Properties > FPC Camera Properties Header > Change FPC Far Clip
Set to match the scene settings.
Skyline Game Engine - Lead Dev. Please provide as much info as possible when asking for help.
Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860
Thanks guys. Sorry I took too long to reply. Regarding the scene it's just a simple scene with 1 mesh (for terrain), 1 fps controller, the default skybox and the ocean system. To fix the problem I just had to scale the models bigger to widen the margin between the water-underwater transition.