Start/ end for Fog Exp1 , Exp2 doesn't work.
This is for linear fog only, Exp1 or Exp2 use the density controller.
Brightness/Contrast/stauration/Exposure doesn't work
Not added yet, so perhaps should be removed for the v1.0 unless added sooner
Moonlight power/Light power have no effect whatever value is 100000 or 10
Moonlight power is not yet working and was intended for a second directional light to control levels in the nighttime mode (obviously
![Laughing :lol:](./images/smilies/icon_lol.gif)
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as for light power, this controls the point and spot light power values only. It was separated from the main scene brightness as you may make an indoor scene that has no directional light, but still need control over the light powers of all point and spots to balance lighting in the level.
2) Tone mapping
It would be nice to have ACE tone mapping with some adjustable values
Would love this too and is planned to be added. We had tone mapping and brightness, contrast, etc.. controls in gen1 but they have not been added back into gen2 yet as the post fx pipeline still needs some coding to be switchable.
3) Shadows coloring
Some option to control shadows coloring would be welcome
Shadows will take the color of the ambience or other lights in the scene. for example, you have a room with a red point light casting shadows. The shadows would be black. If you added a second shadow casting point light that was say green that was offset from the first light, the shadows cast by the red light would be green and the shadows cast by the green light would be red.
4) DOF
Also planned...
5) Motion blurr
Per pixel motion blur based on velocity is planned
![Smile :)](./images/smilies/icon_e_smile.gif)
Hope this helps and keep it up.. great to see screenies coming from you in the engine
![Smile :)](./images/smilies/icon_e_smile.gif)