by SolarPortal » 08 Oct 2017, 22:54
its not as optimized as it could be, but we have a new version in development that merges all submeshes into a single submesh that share the same materials to reduce draw calls and make the mesh reusable sort of like a preset/prefab with no dynamics just geometry.
The current one just makes a new mesh from multiple meshes and keeps the submeshes... not any faster, but good if you have put a few things together.
Select all the entities you want to merge, then use the main menu to create a new mesh from those selected.
Skyline Game Engine - Lead Dev.
Please provide as much info as possible when asking for help.Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860
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