need some explanation for a third view camera parented to a model which is moving regarding player inputs.
sorry to refer to my previous engine but the process was quite straight for these:
- Creating a camera
- Parenting the cam to a model body (physic one)
- Setting position and camera rotation
- Updating in the main loop the position of the model based on the mouse input
But in Skyline i don't get it:
which kind of camera do i need to put in ?
which kind of controller, player ? i'm lost here...
I really need some help, i can't ever figure how the "Dark_player" is playing because it plays in the editor but camera is not behind her,
not as a FPS player camera should do...
thank you for helping