Just though about posting a small update on the interactive system.
This system has now been put under many tests and each time come's out smiling. The joys of running across the terrain to your vehicle and then driving to the other side only to then get out and shoot or blow something up is great fun. As a developer of the engine I am starting to feel a bit rewarded with the "go and play for the hell of it" head space.
Also this system has enabled me to move along to creating a dialog and quest system, and guess what! no crashes in this workflow. Skyline realy feels like it is maturing to leave its beta state behind