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Detail Projectors

Detail Projectors

Postby SolarPortal » 20 Jan 2021, 20:34

Hey guys, so after the tesselation which we have yet to show off, we decided to have a quick test to see if we could pull off the projected based details that allows you to moss up a scene or add snow to surfaces based on a world direction, such as straight down. Anyway here is a quick looksie:

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Re: Detail Projectors

Postby monkeyfrogstudio » 20 Jan 2021, 21:13

Posted this on Facebook, but will say it here as well - this is both very cool and very useful!
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Re: Detail Projectors

Postby monkeyfrogstudio » 20 Jan 2021, 21:15

Question - is there any way to combine this with painting? In other words, would it be possible to paint "moss" to be projected like this so it only affects a part of the top, side, etc.?
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Re: Detail Projectors

Postby SolarPortal » 20 Jan 2021, 21:52

the standard blendmaps still do apply over the top too and with the ability to use the vertex colours of the mesh in the new version, you could essentially paint where the detail could go.... just havent wrote the vertex painter into skyline yet, but it could be painted in blender or whatnot :P

Edit: Blends nicely with the scene also:
Clipboard Image.jpg
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Personally im looking forward to the detail layers having a heightmap to tesselate the snow on top lol
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Re: Detail Projectors

Postby monkeyfrogstudio » 20 Jan 2021, 23:51

Personally im looking forward to the detail layers having a heightmap to tesselate the snow on top lol


Definitely! That would add another level of realism to the mix.
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Re: Detail Projectors

Postby r2ks » 21 Jan 2021, 13:16

This is exiting to see.
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Re: Detail Projectors

Postby r2ks » 21 Jan 2021, 13:54

I noticed in the current version that we have the Ability to only use four texture layers will that change in v2?
when I create a Terrain I have four Layers I have tried to Paint Layer 4 in areas of the terrain and nothing happens
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Re: Detail Projectors

Postby StarFire » 21 Jan 2021, 14:34

The new terrain will initially have 4 layers although it has been designed to handle many. :D
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Re: Detail Projectors

Postby SolarPortal » 21 Jan 2021, 14:35

@r2ks, there was a bug on those versions where you would need to select the paint icon, paint layer, tweak the brush size and strength and then try painting. If you dont see paint, then try upping the strength and use the multiplier as well as the slider to make it stronger again.

As for painting errors where a square edge appears when painting, these have been improved in the new version.
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Re: Detail Projectors

Postby SolarPortal » 22 Jan 2021, 15:20

we can now use 2 projectors at the same time :)

Here is a moss and snow on the rock:
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Re: Detail Projectors

Postby monkeyfrogstudio » 22 Jan 2021, 16:58

Pretty awesome!
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Re: Detail Projectors

Postby r2ks » 22 Jan 2021, 23:44

That is Beautiful...
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Re: Detail Projectors

Postby r2ks » 22 Jan 2021, 23:47

StarFire wrote:The new terrain will initially have 4 layers although it has been designed to handle many. :D

Beside the four layers will you be able to paint material or textures on to the Terrain?
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Re: Detail Projectors

Postby r2ks » 22 Jan 2021, 23:55

SolarPortal wrote:@r2ks, there was a bug on those versions where you would need to select the paint icon, paint layer, tweak the brush size and strength and then try painting. If you dont see paint, then try upping the strength and use the multiplier as well as the slider to make it stronger again.

As for painting errors where a square edge appears when painting, these have been improved in the new version.

That unfortunately did Nothing :(
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