We would like your opinions on integrating FMod audio into Skyline. http://www.fmod.org/fmod-studio/
This middleware would give Skyline professional audio and an external suit of tools to help develop your sound scapes. We are in contact with the company and can get a deal with them but this would require anyone who wants to use FMod to agree to their licence agreement. For most cases this would mean free pro audio for the most part.
Here is a quote from their website.http://www.fmod.org/sales/
FMOD Studio Free For Indies! License – Budget under $100k USD
If you are developing an indie title and your total costs are less than $100k USD at time of shipping, you can now use FMOD for free!
Conditions / Limitations
- FMOD Studio and FMOD Studio programmer’s API only. Any platform / Operating System
- Register with us with your Title name, Release date, Platform(s), Company (or your) name and address and Website address
- 1 title per year only. If more than 1 title is developed per year it must be licensed commercially. See below table.
- Credits are required. See credits section at bottom of page for more details
- No license documentation is required, use our EULA as reference for your documentation.
We would still leave the existing audio in place for anyone who would not want to use the middleware. But our issue would be that everyone who purchased Skyline would need to agree to FMod and this goes against our principles. But why should this stop us all from using pro sound?
Obviously in time we could develop our own pro audio but this would take time away from other areas of development and there is already a pro system available to us.
Q - What do you think we should do? Do we integrate it and have 2 versions of Skyline on the install. One for FMod users who need to agree to FMods license and the other for the standard Skyline audio users?
Take a look at their tech and please let share your views and thoughts on the matter